SELECTED SCULPTURE & VIDEO

I am intrigued by what we visually expect when we are learning and how to disrupt that. My art practice is about confronting the viewer with subtly interacting objects that are falsely educational: processes to be comprehended to no avail.As an example, the bizarrely perfect worlds of digital medical visualizations are created with the same software with which video games and movie effects are made; culturally accepted as the truth to explain an unrepresentable reality. Imagine how a neuron works; in your recollection, you aren’t imagining actual neurons, but are imagining an artist’s representation of neurons. What becomes at stake is the acceptability of medical fact presented through a utopic animated non-reality, as a simplified reality. 

My work derives from speculative animation and exhibit. With my animated videos and installations, I am hypocritically devaluing explanatory images, and often exploding their surroundings and entwining them in the content. I attempt to disallow the viewer from easily receiving the information and ensure that they are simultaneously confused by it and are rejected a direct participation within it. By always placing the viewer several steps away from having the whole equation, I am denying them the confidence with which they view educational display. I want viewers to question, through my disruption, the believability of the information they receive about their reality.